Post by @luxxstudios • Hey
Building Cross-Platform Metaverse Experiences with OpenGL and Unity At Luxx Studios, we specialize in building cross-platform metaverse experiences using
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What if you drop the game on Lens? For exampel the browsers support OpenGL, and also the content istored in Arveawe or IPFS, could be cool. Here is some guides how you could use OpenGL with IPFS but also probably works if you directly drop it here? https://medium.com/pinata/how-to-create-a-unity-game-on-ipfs-using-pinata-d0af18a5bd44
Oh and let's not bring up the fact that this city is currently being ported to every platform out there from VR Chat and NeosVR to Spatial, Monaverse and so on. That would have exposed lens protocol to hundreds of thousands of active users across multiple established platforms but yeah, it is what it is I suppose.
Love your work! You ready for WebGPU? 3.7x faster than WebGL
Yes, we have been working with thirdwebs SDKs for the game competition. As for bringing a game to lens protocol we applied for the grant but was denied so the funding isn't there, too many paying platforms to waste time these days. We didn't deny lens protocol, it was lens protocol who denied us. We had a venue, a game, and a cinema set up to use with lens but are stripping it out this week to implement our own systems and Thridweb systems while we finish the final optimizations.
Looks great! Have you checked out the thirdweb Unity SDK? Seems like a great match
this is great
Woah 🤯
future
looks dop!
🍺